AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Netherlands Q1 2024
Discover the performance trends of the top 5 hybridcasual games on Android in the Netherlands for Q1 2024, featuring insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top five hybridcasual games on the Android platform in the Netherlands demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at the data:
Pizza Ready! from Supercent, Inc. saw a consistent increase in weekly revenue, peaking at approximately $396 in the last week of March. Its weekly downloads experienced a significant rise towards the end of the quarter, reaching 11.2K in the same week. The game also saw a substantial growth in weekly active users, rising from 20.9K at the beginning of January to 32.9K by the end of March.
Lion Studios Plus's Hexa Sort exhibited an impressive increase in weekly revenue, starting at $51 in early January and peaking at $1.7K in mid-February. Weekly downloads also surged, reaching a high of 15.4K in the week of February 5. The game maintained a steady rise in weekly active users, ending the quarter with approximately 19.3K users.
Wood Nuts & Bolts Puzzle by ABI Games Studio showed a stable revenue trend, with weekly earnings fluctuating around the $1K mark. The game’s weekly downloads peaked at 8K in mid-March, while weekly active users increased steadily, closing the quarter at around 22.2K.
Traffic Escape! from FOMO GAMES experienced a notable decline in weekly revenue, starting at $778 in early January and dropping to $103 by the end of March. Weekly downloads also decreased, from 13.3K at the beginning of the quarter to 4K in the final week. However, the game maintained a relatively stable number of weekly active users, hovering around the 28K mark.
Lastly, Last War:Survival Game by FirstFun had the highest revenue among the top five, peaking at approximately $34.3K in the last week of March. Despite a decline in weekly downloads from 8K in mid-January to 3.2K by the end of the quarter, the game's weekly active users remained strong, averaging around 27K towards the end of March.
For more detailed insights and data, visit Sensor Tower.